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Patch 4.1 - Le retour des twolls

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Krimir
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Message  Thesys Jeu 24 Fév - 16:37

http://www.mmo-champion.com/threads/857553-Patch-4.1-on-PTR-Zul-aman-and-Zul-gurub-are-back!

En gros :

Zul Gurub et Zul Aman reviennent en donjon à 5 héroique (ilvl 346 requis). Nouvelles rencontres et histoires, stuff épique 353 et surtout ... nouvelles montures raptor/tigre \o/ (skin différentes des anciennes)

Et pleins de petits changements (encore) pour les classes ^^
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Message  Krimir Jeu 24 Fév - 17:21

un copier / coller des changements est possible ? pas moyen d'acceder au site du taf :(

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Message  Thesys Jeu 24 Fév - 17:35

Yep guys, the first major content patch of World of Warcraft: Cataclysm is almost completed it's development stage and we are getting ready to push some early updates onto the Test Realms. So you may ask: What will be there in 4.1 Test Realms (I believe you will do so right?)? So, here it comes!

Remnants of the Gurubashi Tribe
Originally released in Patch 1.7, the classic 20-man raid Zul'Gurub will open its gate once again, bringing new stories, new encounters and fully refined items! Zul'Gurub is now a level-85 Heroic 5-man dungeon, to help the Cataclysm dungeons provide a higher tier of contents. Players may find level 353 epic items in this Heroic dungeon. You have to meet a mininum average item level of 346 to enter it.

The Return of Zul'Aman
The fan-favorite level 70 10-man raid Zul'Aman is also reborn as a level-85 Heroic 5-man dungeon. Zul'Aman and Zul'Gurub will both appear in the Heroic Dungeon list in the LFD tool, providing level 353 epic loot. You also have to meet a mininum average item level of 346 to enter.

Since Zul'Aman is back, you might be curious on whether the rare mounts will be back? Yes, we're proud to annouce that new rare-drop Raptor, Tiger and Warbear mount will be available, while the old mounts still have their unique beauty in hand. We will share a lot more on obtaining the new mounts.

Class Design
Though we only hope to do a small mount of balance changes in Patch 4.1, you can still expect multiple updates. The following are the ones we currently can share with you. Keep in mind these changes do not reflect all changes in Patch 4.1, and are not promised to be in the early Test Realm updates.

First we want to balance the area attack potentials between different damage dealing talents, you can expect changes regarding this one in the testing phase.

Inner Rage is now trainable at level 56. Originally it was given to solve the rage overflow problems, but it's not an issue to Warriors these days. We have implemented Warriors a new level 83 ability: Rallying Cry.

Colossus Smash now ignores 70% of target's armor, down from 100%. We'll buff the damage of other Fury and Arms damage dealing abilities to compensate that.

Word of Glory: We hope Retribution and Protection Paladins occasionaly do the right healing to others, but as we know Paladins sometimes feel that Holy Power is only for the healing. We rather like these specs use more Holy Power on damage abilities, and occasionally heal.

More to Come
We are still developing more features, updating balace changes and fix bugs for Patch 4.1. We will update the Test Realms in the upcoming days and weeks, and bring you more information on this.
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Message  Thesys Jeu 24 Fév - 17:36

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost

* Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.


Unholy

* Dark Transformation now has a 100 yards range, up from 60.
* Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
* Shadow Infusion now increases Ghoul damage by 6%, down from 8%.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral

* Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
* Maul now scales from 26.4% of Attack Power, up from 24%.
* Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.


Balance

* Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.


Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery

* Aspect of the Hawk now increases ranged attack power by 2000, up from 637.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

* Arcane Blast now costs 5% of base mana, down from 7%.


Fire

* Ignite now procs from non-periodic Fire damage spells.


Frost

* Frostburn now increases your damage against Frozen targets by 5%, down from 20%.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

* Divine Light now costs 30% of base mana, down from 33%.
* Flash of Light now costs 27% of base mana, down from 30%.
* Walk in the Light (Mastery) now removes the cooldown on your Word of Glory.
* Word of Glory now has a 20 sec cooldown.
* Aura Mastery now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
* Conviction now procs from non-periodic spells.


Protection

* Divine Guardian now has a 3 min cooldown, up from 2 min.


Retribution

* Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
* Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline

* Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
* Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
* Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
* Divine Aegis now lasts 15 sec, up from 12 sec.


Holy

* Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
* Body and Soul now increases the target's movement speed by 12/25%, down from 30/60%.


Shadow

* Shadow Power now increases Spell damage by 15%, down from 25%.


Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat

* Recuperate now restores 3% of maximum health, up from 2%.
* Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.


Subtlety

* Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
* Tricks of the Trade now has a 100 yards range, up from 20 yards.
* Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental

* Earthquake base damage has been reduced by 40%.
* Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
* Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)


Restoration

* Purification now increases the effectiveness of healing spells by 25%, up from 10%.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury

* Intercept now stuns for 1 sec, down from 3 sec.
* Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.
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Message  Krimir Jeu 24 Fév - 18:04

T'es un ange :=)

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Message  Thesys Jeu 24 Fév - 18:38

:yes
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Message  Vonkirch Sam 26 Fév - 12:41

rooosq!

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Message  Thesys Lun 28 Fév - 18:54

http://www.mmo-champion.com/content/2192-Fire-Hawks-and-Patch-4.1-Mounts-Pets-The-MMO-Report

Mouais ... Déçue /-p
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Message  Traert Lun 28 Fév - 19:28

/love les bébés panthères perso :)

Après franchement la mode des montures fluo... Mais sérieux où sont ils allés chercher une idée comme ca...

Le Raptor semble correct.
La Panthère... euh... c'est une blague la monture 60 la non?
L'Hippo de feu... mais pourquoi monter un kit nitro sur un Hippo?? Non franchement je vois pas...
Et l'aigle... bah no coment... dans la meme ligné qu'Alar et son cousin noir..

Donc voila... je vous laisse les montures si vous me laissez les pets :)
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Message  Thesys Mar 1 Mar - 11:50

Mouais, les mini panthères effectivement, passe encore ... Mais limite, franchement le graphisme laisse à désirer on se croirait dans un jeu NES presque :what

Les Fire Hawks bougent un peu comme des proto ça fait bizarre :s Le vert c'est le pire ...

Et la panthère mais comme je suis déçue ... Elle n'arrive même pas au bout de la griffe postérieure du tigre zulien, c'est une honte de nous présenter un truc pareil :/ J'espère que c'est une blague de mauvais goût ...
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Message  Thesys Ven 4 Mar - 17:43

Le prochain raid (Firelands donc Ragnaros) n'arrivera qu'au patch 4.2 et non pas au patch 4.1 comme c'était prévu.

Je trouve que c'est une bonne nouvelle, ça arrivait bien trop vite ! Mais il sera déployé sur PTR dès la sortie du 4.1 sur Live donc ça va s'enchainer assez vite.

Faut s'manier l'popotin de finir ce qu'on est en train de faire quoi ;)

PS : un petit bâton légendaire se profile à l'horizon avec ce nouveau raid (à confirmer)
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Message  Mayuma Ven 4 Mar - 22:59

on aura meme pe le tps d'aller tomber sinestresa truc chouette !
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Message  Ludo Sam 5 Mar - 14:28

Ca dépend de vous ça ^^

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